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Stronghold crusader unit stats
Stronghold crusader unit stats













stronghold crusader unit stats

I played through a large chunk of the game and nearly got to the end, but got bored. To note, I really enjoyed playing the game, but my interest slowly faded as I got further into the game. Now, can we get some support for the game? I'm glad to see turn-based strategy games return for those of us who just don't get into the real-time games. and remove this game killing frustration. post it to the forum and official site for download.

#Stronghold crusader unit stats pdf#

pdf file with the unit stats, upgrade units and perks for each unit. It would seem easy for the design team to do a.

stronghold crusader unit stats

This definitely takes away from the games enjoyment level as, after numerous restarts, you simply wish to break the CD. Because of the lack of documentation, the player is forced to try one strategy, only to find that it fails, thus, having to restart the mission using another strategy. A player simply cannot map out a strategy by knowing what units upgrade to what, what perks are available for each unit, and unit stats. The lack of documentation (as referenced before) is particularly frustrating. Even on "Easy" mode, the game is pretty brutal in its difficulty - frustrating at times, even. You simply can't sit in a castle/city, build up a massive army, and rule the world. The Gold/Silver/Bronze time-limit and limited number of units per mission in the game changes the entire dynamic of the players strategy. So, it was refreshing to find a game such as Fantasy Wars in a world where real-time FPS games rule. Call me an "old timer", you know, those who cut their teeth on games such as the original Bard's Tale, the D&D Gold games of old, Fallout, X-Com: UFO Defense - all the old classics that were turn-based RPG/Strategy.















Stronghold crusader unit stats